2022 前戲影展 Fest Yet-to-Come
2022/07/08(Fri.) - 2022/08/07(Sun.)

■  展覽論述 Curatorial Statement

 

本次前戲影展挑選的五部VR作品,皆展現出臺灣年青創作者極具企圖的美學風格與形式,並反映出創作者對於虛擬實境中空間與觀看經驗的多元嘗試。

林佩瑩《唇》以女性視角構築了怪誕繽紛的身體景觀,以ASMR音效在視覺之外開啟觀眾感官,於體驗探索之間,重新定錨對於女性身體的凝視、解構、慾望/厭惡的想像。孫瑀與關綽瑩的《四零四號房》將場景設定於臥室中,侷促的空間帶著私密感,卻也令人仍窒息,反思網路世代面臨演算法無止盡的內容餵養及無圻的數位垃圾景觀中,如何辨識真實與自我。柯佳彣、魏斈穎《蟬與花》,以VR互動遊戲的形式,讓觀眾在末日的地底城市尋找希望與出路,是一部形式、風格俱全的趣味小品。謝文毅《彼岸》以極簡及超現實的美學風格,建構出巨大龐雜的城市建築,觀眾可透過往生者的視角,游移穿梭於不同的邊界,並於虛擬實境之中踏入一趟映照心靈世界且極具詩意的旅程。鄭伊婷《Alone》從疫情的生活經驗出發,極具巧思地結合體感裝置,讓觀眾重新思辨時間、空間的流動與身處其中的感受。

數位藝術基金會希望透過前戲影展,提供年輕創作者展示作品的平台,並在VR創作形式、語彙未成熟定型前,希冀透過這些頗具創意的原型作品,開啟VR創作的討論與交流。

 

The five VR artworks on view in “2022 Fest Yet-to-Come” are selected for the ingenious aesthetics and styles demonstrated by the young Taiwanese artists. The artworks also reflect the diverse experimentation in the virtual reality space and on the viewing experience attempted by the artists.

LIPs by Lin Pei-Ying presents a peculiar and vivid body-scape based on a female perspective, and it also uses ASMR sound effects to open up the audience’s extravisual sense. Through the explorative experience, thoughts about how the female body is gazed, deconstructed, desired or detested are redefined. Chamber 404 by Isabel Sun and Erin Guan takes place inside a bedroom setting, where a sense of intimacy is felt in the confined space, but it also feels quite suffocating. The work reflects on the endless algorithm-derived content that’s fed to people in the age of the Internet and the infinite digital junk around us, as it explores how people can go about identifying what is real and who they really are. An interesting work of well-thought-out format and style, When the Flowers Bloom by Wei Shiue-Ying and Ko Chia-Wen is an intriguing and well–executed interactive VR  piece that invites the audience to explore an apocalyptic underground city, where they can search for hope and find a way out. LIMBOTOPIA in VR by Hsieh Wen-Yee, on the other hand, uses a minimal and surreal aesthetic to create a colossal and complex urban architecture design. Through the perspective of the deceased, the audience can pass through various borders and embark on a VR journey that’s spiritually reflective and immensely poetic. Last but not least, ALONE by Cheng Yi-Ting is inspired by life in the pandemic. With a haptic installation ingeniously incorporated, the audience is invited to reconsider the movements of temporality and spatiality, as well as the emotions they experience while being immersed in it.

The objective of the Digital Art Foundation is for “Fest Yet-to-Come” to act as a platform for young artists to showcase their creations. As the creative formats and expressions of virtual reality continue to develop and mature, we hope that these creative original artworks can open up more discussions and exchanges on VR art.

ALONE

鄭伊婷 CHENG Yi-Ting

2022

VR360|Colour|7min


 

■  作品簡介 Work

 

在與世隔絕的空間,沒有他人的存在作為參照,還能稱作是「生活」嗎?

孤獨一人待在房間裡,房間隔絕出不屬於世界的時空,我穿梭其中進行時空之旅,在有限的空間內,時間漸漸模糊、混淆了起來……

從「被隔離」的處境出發,重現某種時空停滯、輪迴、無法逃脫的宿命感,以VR裝置設計沉浸式的視覺體驗,同步連動機械裝置,融合影像與體感的敘事情境,開啟通往不同時空的媒介體驗。

 

In a space isolated from the rest of the world, without the existence of others as an anchoring point, can one’s life still be construed the same as it used to be?

Starting from the situation of “being isolated,” this work is aimed to reproduce a certain sense of stagnation of space and time, of repetition, and of inescapable fate. By delivering an immersive visual experience with a VR device, along with a synchronized installation as well as a narrative that blends images and tactile senses, this work offers a media experience that channels in an otherworldly dimension of time and space.

 

■  藝術家簡介 Artist

 

鄭伊婷,1999年出生於台北。2021年畢業於實踐大學媒體傳達設計學系,創作領域以新媒體裝置及影像為主。2020年赴波蘭波茲南藝術大學交換一學期,作品展出於台灣、波蘭、德國。目前居住、創作於台北。

 

Cheng Yi-Ting received her Bachelor from the Department of Communications Design in Shih Chien University in 2021.

Most of her works are specializing in new media installations, digital art and videos.She went to the University of Fine Arts in Poznan as an exchange student in 2020. Her artwork, 2020 -THE GREAT PLAGUE was exhibited in Poland, Germany, and Taiwan. Cheng currently lives and works in Taipei, Taiwan.



《彼岸》 LIMBOTOPIA in VR

謝文毅 HSIEH Wen-Yee

2021

VR360|Colour|25min

中英發音 Chinese/English|中英字幕 Chinese/English Subtitles


 

■ 作品簡介 Work

 

幻象,業力,天啟,自閉。
一名旅客發覺自己身陷人世裂縫之中,無法確定自己的命運。

《彼岸》虛構了夢境中映射的現實世界。
你成為那位重生的旅客,跟隨著來自地底的信號前往彼岸。

一觸即破的現實、空無一人午夜鬼城、反覆預見的燈塔、受到召喚乘上列車,墜入陰鬱深淵,置死地而後生。

在這場如夢似幻的寓言故事裡,我們重新思考在蒼茫的世界間,何為存在。

 

Illusion, Karma, Apocalypse, Autism.
A passenger found himself being trapped inside a game of gods.

LIMBOTOPIA in VR is a surrealist VR film.
With the vision of VR, we obtained the perspective of the deceased,leading the audience on a journey to see the illusion of the subconscious.

 

■ 藝術家簡介 Artist

 

謝文毅研究物理與數位虛擬之間的聯繫性。

對於想像世界被劃分成虛擬與現實,進行了滾動式探索與延續性的研究;他想像出新的世界,並試圖擴大對人類與外在世界共存的理解。

在其藝術實踐中,旨在創造一能夠鏈結設計、建築空間、電腦模擬圖像的語言與美學。其作品包含《LOST在熟悉處迷路》、《EMPTY》、《彼岸 LIMBOTOPIA in VR》探討外在世界、人類資本主義城市及無邊的精神世界如何藉由其創造的語言建立可滲透並探訪的橋樑,並藉著簡化的美學以及超現實來反映社會現象、環境、心理以及生命的神秘性。

 

Hsieh Wen-Yee is a young artist from Taiwan, who poses questions about the relationship between visual art and architecture. Fascinated by supernatural beings, his works reflect social phenomena and the mystery of life.



《唇》 LIPs

林佩瑩 LIN Pei-Ying

2021

互動 Interactive|Colour|10min

中英發音 Chinese/English|無字幕 No Subtitiles


 

■ 作品簡介 Work

 

女性的身體有兩對唇,一對是嘴唇,一對是陰唇。 利用虛擬實境的視聽藝術,透過互動模式,提供觀眾沈浸式且保有隱密的體驗,不僅讓女性被觸摸時的感官經驗具象化,並且以情慾地景(Sexual Landscape)的方式呈現,從肉體姿態出發,動畫擬態而成。 榮獲2020年高雄VR FILM LAB百萬首獎,《唇》透過重建的虛擬世界,讓觀眾置身於峽谷與花園等自然景觀之中,體驗女性情慾的自發、操控,與最後的吞噬。你將與《唇》的女體,一同跳場虛擬的雙人舞,通過視覺引導及聽覺ASMR的刺激,誘發雙方觸覺的流動,啟動私處末梢神經的快感──流動、多重且無所定位的情慾經驗。當兩個身體在平行的虛擬世界中交會、發生關係,將開啟通往自我覺醒的互動體驗。

 

A woman has two pairs of lips: one of her mouth, another of her vulva. LIPs is an interactive virtual reality experience inviting the audience to enter a female body and materialize the sensory experience through tactile touches. A female body is displayed as a sexual landscape; inside it the audience will feel that they are trekking through a canyon and a garden. Guided audibly by ASMR, they will be aroused by neurotic orgasm, liberated by multi-dimensional and undefined eros.

 

■ 藝術家簡介 Artist

 

影像創作者兼表演者,從事剪接、製片、導演,多與表演藝術合作宣傳短片。近幾年以女性在關係中的心境為創作主軸,結合視覺設計及肢體語言。《唇》是她第一部編導之VR階段性作品。

 

Lin Pei-Ying is a visual designer who cooperates with performing artists and creates from a wide range of materials. She combines film and the motions of dancers, expressing contradictory feelings of females.



《四零四號房》 CHAMBER404

孫瑀 Isabel SUN & 關綽瑩 Erin GUAN

2021

VR360|Colour|8min

英文發音 English|無字幕 No Subtitles


 

■ 作品簡介 Work

 

四零四是一個用於反映「網頁不存在」的 HTTP 代碼,意指多數 Z 世代在成長過程中,親手打造的線上私人空間,其實不是真實存在的空間,也不是重視隱私的空間。在四零四號房中,囤積的不是青春寶藏,而是演算法產出的數位垃圾。在這片垃圾海中,有著破碎的友情遺跡和虛假的感情證據。這些數位垃圾紀載了女主的空虛和對自己完美形象的幻象,當 Isabel 和 Erin 在形塑這些數位垃圾時,她們大膽取材自身和朋友在臉書或 Instagram 上的真實貼文,作為劇情的素材,有些貼文的帳號名稱甚至是真實存在的。

 

As our digital reality and physical reality grow increasingly entangled, social media becomes our essential method of building connections with others. Our online identity is constantly influenced by mass information, while our opinions also influence this vast information world in cyberspace. Adolescents and young people are especially reliant on platforms such as Instagram or TikTok to form a sense of identity, leading to unique difficulties in self-identity construction. Are we doomed to live under capitalist-oriented social media platforms designed to sell user attentions? And even more doomed as Gen Z users who know no other ways to live and socialise? Chamber404 provides a first-person experience through voice acting and a radical visual explosion of 360 video on Web-XR platform, allowing users to empathise with young people navigating through the obscure cyberworld with changing online identities. It’s a story about an online user finding and switching their identities in a nightmare with no exit. Told from the perspective of East Asian female artists, Chamber404 explores disorientation and confusion in the process of self-identity construction via pressure to perform, social obligations, the dissolving of work and life privacy online and display of sexuality.

 

■ 藝術家簡介 Artist

 

Vroom是一個國際的互動劇場設計工作室,由女性領導的藝術家二人組Erin Guan(關綽瑩)和Isabel Sun(孫瑀)組成,位於倫敦和台北。我們都是在表演行業工作了三年的設計師,今年從UCL的Bartlett學校的互動建築實驗室畢業,對未來的戲劇有一個技術和藝術相結合的夢想。 6月,我們在三聯畫 “perplexity.live “中的第一部作品。《四零四號房》被選入2021年夏季數字節的卡姆登人民劇院,並在今年的Ars Electronica和Mostyn畫廊展出了過程的設計。

 

Vroom is an international based interactive theatre design studio consisting of a female-led artist duo Erin Guan & Isabel Sun based in London and Taipei. We are both designers who have been working in the performance industry for three years, graduated from the Interactive Architecture Lab at UCL’s Bartlett School this year with a dream of a future of theatre that combines technology and art. In June our first production in the triptych “perplexity.live”: Chamber404 was selected for the Camden People Theatre at the “2021 Summer Digital Sprint” festival and exhibited the work-in-process design in Ars Electronica and Mostyn gallery this year.



《蟬與花》 When the Flowers Bloom

魏斈穎 WEI Shiue-Ying & 柯佳彣 KO Chia-Wen

2021

互動 Interactive|Colour|15min

中文發音 Chinese|無字幕 No Subtitles


 

■ 作品簡介 Work

 

重度汙染的近未來,居住於地底都市的人類,在匱乏的物質中尋覓延續文明的方式。多年後一位研究員在某次災難後意外找到了可以適應地表氣候的植物,並決定穿過地下都市前往地表,在荒地中重新種下植物。

體驗者以VR手把操縱黑暗中的光束指引主角前進,同時也照射出埋藏於場景中的幻象插畫,藉此探索主角的心境。既扮演著指引者,卻也是主角內心的自我投射,將伴隨主角在毀壞的地底城市找尋出路,並將代表希望的花朵帶回地表。體驗時間約為十分鐘。

作品藉由她的旅程,討論人與人之間的連結,以及對於自身崗位的使命感。也期望在這個世界共同經歷疫後的時刻,喚起體驗者的共鳴。

 

When the Flowers Bloom allows viewers and the researcher to travel through a post-disaster underground city and return to the surface to grow plants.

In the heavily polluted near future, humans living in underground cities are looking for ways to continue civilization with the scarce resources. Many years later, a researcher accidentally found plants that could adapt to the climate on the surface after a certain disaster, and decided to travel from the underground city to the surface to grow plants in the wasteland.

 

■ 藝術家簡介 Artist

 

魏斈穎

橡實洞工作室共同創辦人,從事科技藝術與遊戲製作,以富有敘事性的互動體驗為創作方向。

柯佳彣

以電腦圖像藝術為創作方向的新媒體藝術家,致力於探尋互動媒體的各種可能性。

 

Shiue-Ying WEI

Co-founder of Acorn Den Studio. Wei engaged in technological art and game production, creating inspirational interactive experiences.

Chia-Wen KO

Co-founder of Acorn Den Studio. Ko, a new media artist with computer graphics art as creative direction, dedicated to exploring the possibilities of interactive media.



製作團隊


選片人 Curator:吳伯山 Poshan WU

展覽統籌 Project Manager:黃惠婷 Fay HUANG

技術統籌 Technical Coordinaion:蔡孟汝 Meng-Ru TSAI

技術執行維護 VR/AV/Lighting Technician :郭硯方 KUO Yen-Fang、楊明達 YANG Ming-Da、張翔華 Hsiang-hua CHANG、江翊瑋 Yiwei Chung

行銷宣傳 Social Media Marketing:唐瑄 TANG Hsuan

宣傳影片 Trailer:郭硯方 KUO Yen-Fang

主視覺設計 Key Visual:蔡孟汝 Meng-Ru TSAI

平面設計 Graphic Design:陳虹里 Concon CHEN

展場設計 Space Design:林冠名 Guanming LIN

展場施作 Construction:鄭安舜 CHENG An-Shun、萬貳工作室 WENER STUDIO

場地總務 Site Coordination:岳意強 MARK’S FABRICATION

中英翻譯 Translator:廖蕙芬 Hui-Fen Anna LIAO